Feature - Enhancement #2140
Please add flee conditions for invasion NPC.
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Description
The Trigavian invasion NPC's in High-Sec are very hard to kill even for a fully tanked skiff.
They were desined to quickly kill bots before it's able to kill them (even with tech 2 drones)
Please add a toggle flee condition for those NPC's with a 2-minute wait (or user set wait time) before the miner return to the belt.
NPC Id's are:
echo ${Entity[Name =- Damavik].Name} Starving Raznaborg Damavik
echo ${Entity[Name =- Damavik].GroupID} 4028
echo ${Entity[Name =- Damavik].TypeID} 52464
echo ${Entity[Name =- Damavik].CategoryID} 11
echo ${Entity[Name =- Damavik].Group} Invading Precursor Entities
echo ${Entity[Name =- Damavik].Type} Starving Raznaborg Damavik
echo ${Entity[Name =- Damavik].Category} Entity
This will allow the bot to flee and return without dying (the NPC's do not use warp scram) while allowing the option to kill the NPC's should the user wishes to do so.
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