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Bug #2066

Citadel Item Hangar is

Added by bobbyjayblack about 6 years ago. Updated about 6 years ago.

Status:
Resolved
Priority:
High
Assignee:
-
Category:
broken feature(s)
vbulletin_issue_id:

Description

When running the below code, I receive the error message, "You don't seem to have the right keys for the ship's ignition switch. Perhaps you left them in your other jacket?"

 

function main()
{
    call MoveShipCargoHoldToItemHangar
}

function MoveShipCargoHoldToItemHangar()
{
    if !${Me.InStation}
    {
        echo Not InStation
        return
    }
    MyShip:Open
    wait 30
    
    variable index:item MyCargo
    variable int i = 1
    MyShip:GetCargo[MyCargo]
    ;do
    ;{
        echo Moving ${MyCargo.Get[${i}].Name} to Hangar
        MyCargo.Get[${i}]:MoveTo[MyStationHangar]
    ;    wait 30
    ;}
    ;while ${i:Inc} <= ${MyCargo.Used}
}

#1

Updated by bobbyjayblack about 6 years ago

I ran https://github.com/CyberTech/EVEBot/blob/master/Testcases/ISXEVE/EVEWindow_Inventory.iss and it printed several Inventory windows. It also activated the Structure Item Hangar window, which is the one that would be used to move items to.

Making Active:
--| 4. Name: 'StructureShipHangar'
-----| HasCapacity: FALSE
-----| LocationFlag: Folder1
-----| LocationFlagID: 4
-----| IsInRange: TRUE
-----| ItemID: [Valid number but removed for account safety]

#2

Updated by bobbyjayblack about 6 years ago

When executing:

MyCargo.Get[1]:MoveTo[VALID_HANGAR_ID_REMOVED_FOR_ACCOUNT_SAFETY]

I received the original post error, "You don't seem to have the right keys for the ship's ignition switch. Perhaps you left them in your other jacket?"

 

#3

Updated by bobbyjayblack about 6 years ago

Sorry, posted the wrong window infow above:

Making Active:
--| 5. Name: 'StructureItemHangar'
-----| HasCapacity: FALSE
-----| LocationFlag: Folder1
-----| LocationFlagID: 4
-----| IsInRange: TRUE
-----| ItemID: [VALID_ID_REMOVED_FOR_ACCOUNT_SAFETY]

Still generates same error.

#4

Updated by bobbyjayblack about 6 years ago

Here is a name of an open Structure in high sec. Simply search for it using People and Places. Set Destination to the 1 result, travel to it and dock.

Perimeter - IChooseYou Tatara Max Reprocess

 

#5

Updated by Amadeus about 6 years ago

  • Status changed from New to Resolved

This should be fixed in 20180306.0002.

Please note that you must use "MyStationHangar" as the first argument for MoveTo.    The ID# argument is only used for when specifying an ENTITY_ID# (i.e., when moving items to a cargo container, etc.)     I know the documentation isn't clear on this and it needs to be updated.

But anyway, using something like MyCargo.Get[${i}]:MoveTo[MyStationHangar] should work now.

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