isxGames Forge: Issueshttps://forge.isxgames.com/https://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282014-10-24T01:33:44ZisxGames Forge
Redmine ISXEVE - Bug #1250 (Resolved): Example script incorrect for usage of repair facilities & cannot a...https://forge.isxgames.com/issues/12502014-10-24T01:33:44ZStealthysupport@stealthsoftware.net
<p>This is in reference to the example script on issue: <a class="external" href="https://forge.isxgames.com/issues/1174">https://forge.isxgames.com/issues/1174</a></p>
<p>This is how the example script accepts the repair confirmation:</p>
<p>EVEWindow[byName,"modal"]:ClickButtonYes</p>
<p>This is incorrect - there is no modal window at this stage. This is the dump from the ISXEVE EVE_GetEVEWindows testcase for the modal that pops up, confirmed by closing the modal and testing again:</p>
<p> LSTypeIterator: Members of datatype "evewindow", instance "TestIterator.Value"<br>
TestIterator.Value.Capacity == -1.000000<br>
TestIterator.Value.Caption == Set Quantity<br>
TestIterator.Value.HTML == NULL<br>
TestIterator.Value.ItemID == -1<br>
TestIterator.Value.Minimized == FALSE<br>
TestIterator.Value.Name == Set Quantity<br>
TestIterator.Value.Text == NULL<br>
TestIterator.Value.UsedCapacity == -1.000000<br>
TestIterator.Value Iteration Time == 0.000000 seconds</p>
<p>Additionally, there doesn't seem to be a way to successfully accept that modal window.</p>
<p>ClickButtonCancel, ClickButtonClose, ClickButtonNo, ClickButtonOK, and ClickButtonYes all close the window.</p>
<p>ClickButtonOK causes a brief flash / refresh of the "Pick New Item" and "Repair All" buttons on the Repairshop window but doesn't seem to actually trigger the repair - wallet balance is unchanged.</p>
<p>The "Set Quantity" dialog has "OK" and "Cancel" buttons, no X in the top right.</p>
ISXEVE - Bug #1249 (Resolved): Module.IsOnline always returns TRUEhttps://forge.isxgames.com/issues/12492014-10-24T01:09:51ZStealthysupport@stealthsoftware.net
<p>Tested using: echo ${MyShip.Module[LoSlot0].IsOnline}</p>
<p>Result: TRUE</p>
<p>I manually put the module offline; it was very much offline. If it matters, the module is a Small Armor Repairer I</p>
StealthBot - Bug #1247 (Resolved): Phase out GetBuddies in favor of GetContactshttps://forge.isxgames.com/issues/12472014-10-23T14:37:32ZStealthysupport@stealthsoftware.net
<p>Make the "GetBuddies is deprecated" message go away</p>
StealthBot - Feature - Enhancement #1233 (Resolved): Add ability to click/drag to re-arrange Mini...https://forge.isxgames.com/issues/12332014-10-15T18:53:16ZStealthysupport@stealthsoftware.net
<p>As title says</p>
ISXEVE - Bug #1177 (Resolved): MyOrder.Price and .QuantityRemaining return -1https://forge.isxgames.com/issues/11772014-09-19T16:17:31ZStealthysupport@stealthsoftware.net
<p>Initially reported by HeroXx around Sept 01 -</p>
<p>MyOrder.Price and .Quantity consistently return -1. CyberTech had said he was looking into it but doesn't seem to have finished it.</p>
ISXEVE - Feature - New #1175 (Implemented): In-station fitting accesshttps://forge.isxgames.com/issues/11752014-09-19T15:57:20ZStealthysupport@stealthsoftware.net
<p>I'd like the ability to use in-station fitting services to replace modules on ships in order to tailor tank modules for a given mission.</p>
<p>I would need to:</p>
<p>1) Unfit existing modules</p>
<p>2) Fit new items as modules (ideally, being able to specify slot)</p>
ISXEVE - Feature - New #1174 (Implemented): Dockable Station Repair Accesshttps://forge.isxgames.com/issues/11742014-09-19T15:56:03ZStealthysupport@stealthsoftware.net
<p>I'd like the ability to use in-station repair facilities.</p>