isxGames Forge: Issueshttps://forge.isxgames.com/https://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282020-05-15T14:34:32ZisxGames Forge
Redmine ISXEQ2 - Bug #2143 (Resolved): Property ${Target.OffersQuest} reply NULL with "Signature Quest" g...https://forge.isxgames.com/issues/21432020-05-15T14:34:32Zethreaydethreayd@comics.com.fr
<p>When using echo ${Target.OffersQuest} on traditional Quest Giver, it replies "normal". On "Shiny Quill" ones, the quest givers for Signature, it replies NULL like for a non quest giver. I think it's not behaving as intended.</p>
ISXEQ2 - Bug #2134 (Resolved): Can't buy stuff from Stanley Parnem Merchanthttps://forge.isxgames.com/issues/21342020-04-20T16:59:21Zethreaydethreayd@comics.com.fr
<p>Hi,</p>
<pre>
I am trying to script buying stuff from Stanley Parnem (Overseer Quests)
My usual merchant script does not work
by example echo ${Vendor.NumItemsForSale} reply with 0
Vendor.Merchant["A Dark Cermony"]:Buy[1] doesn't do anything
</pre>
ISXEQ2 - Feature - Enhancement #2133 (Implemented): Add extract planar essence method to object itemhttps://forge.isxgames.com/issues/21332020-04-17T09:20:06Zethreaydethreayd@comics.com.fr
<p>I would like to be able to do Extract Planar Essence as I can do Transmute or Salvage on a item.</p>
<p> </p>
<p>Thank you</p>
ISXEQ2 - Feature - Enhancement #2132 (Implemented): Please add Convert Agent method for itemhttps://forge.isxgames.com/issues/21322020-04-15T10:02:38Zethreaydethreayd@comics.com.fr
<p>Hello,</p>
<p>We already have an AddAgent method, but we don't have the new ConvertAgent feature. Is it possible to add that as a method to an Agent item ? Thanks !!!</p>
ISXEQ2 - Bug #2053 (Resolved): Vendor.Merchant does not seem to work anymorehttps://forge.isxgames.com/issues/20532018-02-09T08:26:11Zethreaydethreayd@comics.com.fr
<p>Hello,</p>
<p> </p>
<p>I have this script that worked before in PoP to automatically buy the gear from the Tishan lockbox merchant :</p>
<div>function get_Gear()</div>
<div>{</div>
<div>variable string MerchantName="Tishan's Lockbox"</div>
<div>target ${Me.Name}</div>
<div>wait 10</div>
<div>target ${Me.Name}</div>
<div>wait 10</div>
<div>QuestBotAPI -LSTask ${Me.Name} "100 - Navigation - To PoM NPC Tishan" "1" "FALSE" "14"</div>
<div>wait 100</div>
<div>do</div>
<div>{</div>
<div>target ${Me.Name}</div>
<div>wait 10</div>
<div>}<span style="white-space:pre;"> </span>
</div>
<div>while (${Actor["${MerchantName}"].Distance} > 10)</div>
<div>echo reach ${MerchantName}</div>
<div>wait 5</div>
<div>Actor["${MerchantName}"]:DoTarget</div>
<div>Actor["${MerchantName}"]:DoubleClick</div>
<div>wait 5</div>
<div>Vendor.Merchant["Plane Traveler's Weapon Kit: ${Me.Archetype}"]:Buy[1]</div>
<div>;don't know why that does not work with my bard</div>
<div>wait 10</div>
<div>switch ${Me.Class}</div>
<div>{</div>
<div>case crusader</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Plate"]:Buy[1]</div>
<div>break</div>
<div>case warrior</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Plate"]:Buy[1]</div>
<div>break</div>
<div>case cleric</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Plate"]:Buy[1]</div>
<div>break</div>
<div>case brawler</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Leather"]:Buy[1]</div>
<div>break</div>
<div>case druid</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Leather"]:Buy[1]</div>
<div>break</div>
<div>case sorcerer</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Cloth"]:Buy[1]</div>
<div>break</div>
<div>case enchanter</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Cloth"]:Buy[1]</div>
<div>break</div>
<div>case summoner</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Cloth"]:Buy[1]</div>
<div>break</div>
<div>default</div>
<div>Vendor.Merchant["Plane Traveler's Kit: Chain"]:Buy[1]</div>
<div>break</div>
<div>}</div>
<div>wait 10</div>
<div>EQ2UIPage[Inventory,Merchant].Child[button,Merchant.WindowFrame.Close]:LeftClick</div>
<div>EQ2UIPage[Inventory,Merchant].Child[button,Merchant.WC_CloseButton]:LeftClick</div>
<div>wait 5</div>
<div>echo Now unpack and equip after toon have returned to start point in 5 secs! Then relaunch autopop</div>
<div>}</div>
<div> </div>
<div>I try on my Bard and it does not work. But it was working on my Zerk. Now I have tried it with my Zerk and it's not working anymore. In fact it was working with a lot of class before and it's not working with any anymore.</div>
<div>Maybe it's me but I double check and it looks like a regression to me.</div>
<div>Another thing. It seems that when you request the price of a merchandise, you only get the price of merchandise you can sell to the merchant. I did not manage to get the price of object to buy.</div>
<div> </div>
<div>Regards,</div>
Quest Bot 3.00 BETA - Bug #1911 (Resolved): QB point to point FLYING is brokenhttps://forge.isxgames.com/issues/19112017-06-02T08:29:25Zethreaydethreayd@comics.com.fr
<p>TESTED ON 2 DIFFERENT BOXES WITH QWERTY KEYBOARD</p>
<p> </p>
<p>When launching a QB taskfile, all flying parts do not change direction</p>
<p>the toon fly straight to nowhere</p>
<p>all taskfile requiring flying (like my weekly TS) are not usable anymorev</p>
<p> </p>
<p>It was working yesterday before ISXBJ patch </p>
OgreBot - Bug #1910 (Implemented): ogre infuse seems to not work with Twark handcrafted Infusershttps://forge.isxgames.com/issues/19102017-06-01T12:09:20Zethreaydethreayd@comics.com.fr
<p>I have crafted infusers and now I am trying to use them with ogre infuse. Everything is checked, but chosing a gear and hitting start just trigger a "OgreInfuse: Completed ..." log and nothing else.</p>
<p>I try with other infusers like the one looted, it works fine.</p>
<p>I try just checking what I need (Crit Bonus and Handcrafted) but I got the same result.</p>
<p>I think this is a bug.</p>
Prestige - Quest Bot - Feature - Enhancement #1909 (Implemented): Add start from quest in looping...https://forge.isxgames.com/issues/19092017-06-01T11:56:53Zethreaydethreayd@comics.com.fr
<p>For TS quest that I have put in a queue, it is interresting to be able to not start with the first one but one in the middle. By example if QB has stop for any reason (crash, logout, bug issue, etc.). Today one has to redo a queue file removing the already done quests to be able to do that.</p>
Prestige - Quest Bot - Bug #1908 (Resolved): Relaygroup feature in QB does not behave correctlyhttps://forge.isxgames.com/issues/19082017-06-01T06:43:11Zethreaydethreayd@comics.com.fr
<p>RG is an important feature because it permits to parallelize solo quests (including mainly TS quests) on the same box.</p>
<p>Before RG implementation in QB, I was using it manually in Ogre but now, I don't have a choice. If it is disabled in QB, it will be automatically disabled in Ogre, there is no way to bypass that.</p>
<p>(maybe this should be added)</p>
<p>I am now trying to use RG in QB. I got a lot of issue. I am trying to be constructive so I am ordering them by chronological order and wait for those to be fixed before reporting more issues (mainly because maybe fixing the first ones will fix the others).</p>
<p>MAIN ISSUE NUMBER 1:</p>
<p>When using a queue file, and launching it WITHOUT loading any questfile. Without RG, first questfile is loaded and executed. With RG, the first questfile is NOT loaded and QB stop with the message "QUEST BOT ERROR: The task file you have loaded appears to be empty. Please try again..."</p>
<p>MAIN ISSUE NUMBER 2:</p>
<p>When using RG change QB settings actions are stuck. By example the Settings_DynamicIgonoreZoneTimers_Checkbox action. It is easy to test, use the 100 - Navigation - Twark Weekly TS Quests - By ethreayd, it will stuck at step 2.</p>
<p> </p>
<p>Thank you</p>
OgreBot - Feature - New #1881 (Closed): Auto guided ascension scroll consuminghttps://forge.isxgames.com/issues/18812017-03-23T16:47:35Zethreaydethreayd@comics.com.fr
<p>I would like Ogre to auto consume my guided ascension scrolls when needed (like spending deity points)</p>
Quest Bot 3.00 BETA - Feature - Enhancement #1864 (Implemented): Add -PauseTask and -ResumeTask t...https://forge.isxgames.com/issues/18642017-03-13T14:01:01Zethreaydethreayd@comics.com.fr
<p>I need to be able to pause QB from a script that will detect some conditions, and resume afterward. Can Pause & Resume be available with the API ?</p>
Quest Bot 3.00 BETA - Feature - Enhancement #1831 (Implemented): program to renumber script filehttps://forge.isxgames.com/issues/18312017-02-13T15:43:41Zethreaydethreayd@comics.com.fr
<p>when i am adding some lines by hand, I need to renumber everything</p>
<p>sometime it's faster than qb</p>
<p>a script that will take all command line and renumber automatically will be great</p>
Quest Bot 3.00 BETA - Feature - Enhancement #1830 (Duplicate): add an harvest all commandhttps://forge.isxgames.com/issues/18302017-02-13T15:42:20Zethreaydethreayd@comics.com.fr
<p>Add a command for QB that will harvest anything that can be harvested in the distance of XX with collision detection as usual</p>
<p> </p>
<p>I am doing the Maldura Weekly TS quests and for replenishing the stock my qb file is just a big go there harvest that, harvest this, etc</p>
<p> </p>
<p>It will be simplier to just harvest all including collecting shinies</p>
<p> </p>
BJScripts - Feature - New #1540 (Implemented): Have an option to not have combat pause all QB Stepshttps://forge.isxgames.com/issues/15402015-12-11T13:47:08Zethreaydethreayd@comics.com.fr
<p>We can move today even if engaged in a fight, but everything else have to wait till the fight is done. I would like to be able to choose to have this behavior or not with some step like :</p>
<p>- activate fight will pause steps</p>
<p>- Desactivate fight will pause steps</p>
<p>It will be better if this is something that you can activate/desactivate inside a QB script.</p>
<p> </p>
<p>Thank you !</p>
OgreBot - Feature - Enhancement #1424 (Implemented): Add page down / page up key mappinghttps://forge.isxgames.com/issues/14242015-07-03T16:04:56Zethreaydethreayd@comics.com.fr
<p>Oh Great Kannkor, your people need your help ! Page down & Page up does not exist on our foreign keyboard and we need to rebind the change camera angle. Have mercy on us and please add this two options to the Key binds menu.</p>
<p>Thank you very much your Kannkorness.</p>
BJ Movement - Bug #1276 (Resolved): BJSetup UI does not show anything in Pickclawhttps://forge.isxgames.com/issues/12762014-11-12T20:59:44Zethreaydethreayd@comics.com.fr
<p>Hi BJ,</p>
<p>I try to do Pickclaw (Heroic) with BJSetup as usual but the UI stay empty when called.</p>
<p class="p1"><span class="s1">echo [${Zone.ShortName}] * </span>[${Zone.Name}] reply <span class="s1">[exp10_dun_pickclaw] * [High Keep: </span>The Pickclaw Depths [Heroic]] </p>
<p class="p1">I try a "Set up for BJ Bloogly" in the group chat but nothing happens (maybe I don't have the right options set, I never use this way to use BJ movement)</p>
<p class="p1"> </p>
<p class="p1">Regards,</p>
<p class="p1">Ethreayd</p>
OgreBot - Bug #1270 (Closed): Strange behavior when Ogre Following the tank on only one toonhttps://forge.isxgames.com/issues/12702014-11-08T07:36:28Zethreaydethreayd@comics.com.fr
<p>I only saw this in Dominion, several times. It always affect my Warden, never the other toons.</p>
<p>All the toons behave correctly at the beginning, but at one point, it seems always after a revive or an evac, the Warden has issue to follow the tank flying. It seems that something is pulling him back down when the tank is flying up. In the Console there is a lot of "OgreBotAtom aFlyDown" before the toon name. The toon is not on the ground but up very next to it.</p>
<p>My guest is there at one point, the toon try to follow the tank going up but for some unknown reason it also try to go down.</p>
<p>If I put the tank on the floor, the Warden will continue to broadcast the OgreBotAtom message but will eventually go next to the tank and stop broadcasting it. But there is now a "FALSE" message in loop in the console even if there is nothing special.</p>
<p>It never happens on other toons.</p>
<p>To solve that, I have to quit EQ2 and restart. It correct this behavior until some point when it happens again (usually after a revive or evac).</p>
Prestige - Quest Bot - Feature - Enhancement #1170 (Implemented): Please Support all MCP Command ...https://forge.isxgames.com/issues/11702014-06-09T10:07:51Zethreaydethreayd@comics.com.fr
<p>Hi BJ,</p>
<p> </p>
<p>I need to evac in my script to :</p>
<p>- go faster</p>
<p>- deal with some "I don't know where I am after this $#! Fight" issues</p>
<p> </p>
<p>I try an OgreBot MCP Commands with Ogre_Command as an action and Evac as first parameter but it did not work.</p>
<p> </p>
<p>Thanks!</p>
Prestige - Quest Bot - Support #1169 (Resolved): Please Support Sleeper's Tomb Heroic Instanceshttps://forge.isxgames.com/issues/11692014-06-08T15:07:07Zethreaydethreayd@comics.com.fr
<p>Hi BJ, I need Sleeper's Tomb : The Awakening but other instances will be great too.</p>
<p> </p>
BJ Movement - Feature - Enhancement #1168 (Closed): Need a way to click on "Ogre MCP Special" to ...https://forge.isxgames.com/issues/11682014-06-08T15:04:45Zethreaydethreayd@comics.com.fr
<p>Hi BJ,</p>
<p>I need a way to click on the special to avoid challenge mode in some instance. I need it for BJ Quest but I can do it in BJQ because during fight it is paused.</p>
<p>Thanks.</p>
Prestige - Quest Bot - Bug #1167 (Resolved): Nexus core activation may make one of the toon fallhttps://forge.isxgames.com/issues/11672014-06-08T06:05:44Zethreaydethreayd@comics.com.fr
<p>I notice that each time I run the script, I lost one of my toon in the central hole. Some other toons can be stuck in the ring around (they need to jump to get out). It happens each time we need to click on the central shard to start the event before and after luminox.</p>
<p>I think that we can use only one toon to click and keep the others at safe distance. Or maybe the toons so go into walk mode instead of run to avoid falling (like saha does in Hive).</p>
<p>Cheers,</p>
<p>Ethreayd</p>
OgreBot - Feature - New #1166 (Rejected): Differenciated Cast stackhttps://forge.isxgames.com/issues/11662014-06-07T06:28:39Zethreaydethreayd@comics.com.fr
<p>Hi Kannkor,</p>
<p>It would be nice to have different cast stack profiles that we be use depending of the named. There will be a default one, a dps one, a tank one etc. So by example the tank can change stance because for this named, only DPS matter. There will be a menu to associated named to a CS profile.</p>
<p>Cheers !</p>
<p>Ethreayd</p>
OgreBot - Bug #1165 (Resolved): Innerspace crash when doing a nasty thing with Ogre MCPhttps://forge.isxgames.com/issues/11652014-06-07T06:18:30Zethreaydethreayd@comics.com.fr
<p>Hi Kannkor,</p>
<p>because i am very lazy, I made a MCP button to launche the /ogre hire script... I use the Ogre_Command command with hire as a parameter. It starts OK, get the harvest from the hunter, then crash. Logs are attached.</p>
<p>I can definitely do without but because I know that you really like to fix things, I prefer to report it.</p>
<p>Regards,</p>
<p>Ethreayd</p>
Prestige - Quest Bot - Bug #1164 (Closed): Need some cleaning before Raknag fighthttps://forge.isxgames.com/issues/11642014-06-07T06:15:37Zethreaydethreayd@comics.com.fr
<p>Hi BJ,</p>
<p>i am currently testing the BJ Quest bot and have some difficulties to kill Raknag despite the fact that it works well with the BJ Movement associated. The issue I encouter is that the zone is not cleaned enough and there is a goblin bookslinger near Raknag that KB my tank to the formulas mob. The fact is that it mess up with the script having the tank bounced like that and ultimately I got a ring blackhole and i am wiped.</p>
<p>Could you add a bookslinger kill just before Raknag please ?</p>
<p>I put that as a bug, because it prevents me to do the dungeon automatically.</p>
<p>(I got another issue when taking the ladder from the first floor, i am stuck in the room but I need to understand what's exactly happening before opening a ticket)</p>
<p>Keep up the good work !</p>
<p>Ethreayd</p>