isxGames Forge: Issueshttps://forge.isxgames.com/https://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282020-05-21T23:07:26ZisxGames Forge
Redmine BJScripts - Feature - Enhancement #2148 (New): Improve short-cycle behaviorhttps://forge.isxgames.com/issues/21482020-05-21T23:07:26Zgfeitosagilbertosaj@gmail.com
<p style='color: rgb(85, 85, 85);font-family: "Lucida Grande", Verdana, Arial, Helvetica, sans-serif;background-color: rgb(245, 252, 252);'><strong>Description</strong></p>
<div class="wiki" style='color: rgb(85, 85, 85);font-family: "Lucida Grande", Verdana, Arial, Helvetica, sans-serif;background-color: rgb(245, 252, 252);'>
<p>Currently, the only function supported is a short-cycle module duration in 1/2. </p>
<p> </p>
<p>The proposed model works like this:</p>
<p>Assumptions:</p>
<p>1 - Currently implemented timers work accurately</p>
<p>2 - We can activate Both Mining Lasers as a group (Both on the same asteroid, when short-cycling distributing lasers is an unnecessary complication )</p>
<p>3 - We can get either free space on Ore Hold/Cargo Hold or (Max Cargo/Ore Hold Capacity - Used Ore/Cargohold capacity)</p>
<p> </p>
<p>Theory:</p>
<p>1 - Calculate the time for an asteroid to die in seconds or 10th to seconds</p>
<p>2 - Calculate the time until ore hold full</p>
<p>3 - Adopt the shorter timer as a Mining Laser shutdown timer</p>
<p>If the time until asteroid die > time until ore/cargo hold full</p>
<p>Time to run = Time until ore/cargo hold full</p>
<p>Else</p>
<p>Time to run = Time until asteroid die</p>
<p> </p>
<p>Advantages:</p>
<p>1 - Only one-timer will be running at any given time, ensuring it's activated properly</p>
<p>2 - Easier target management coding because only one asteroid will be targeted at a given time and lasers activates as a group.</p>
<p>3 - Easier target management when in fleet. (because each bot will only claim one rock on grit)</p>
<p>4 - Can be built as a module activated via a UI checkbox.</p>
<p>5 - Will reduce the time needed for the miners to break even, therefore, reducing detection and BAN risk.</p>
<p><span style='color: rgb(85, 85, 85);font-family: "Lucida Grande", Verdana, Arial, Helvetica, sans-serif;background-color: rgb(255, 255, 255);'>6 - Also It seems that the timer as it deactivates both mining lasers at the same time. Activating lasers as a group will only see the need for one active timer at any time. This will make implementation take a lot less work</span></p>
</div>
EVEBot - Feature - Enhancement #2144 (New): Improve short-cycle behaviorhttps://forge.isxgames.com/issues/21442020-05-17T22:59:32Zgfeitosagilbertosaj@gmail.com
<p>Currently, the only function supported is short-cycle only when rock is already low. The bot does not know when the rock gets low because the survey scan data is static.</p>
<p>This can be fixed by activating the survey scanner at the end of every cycle (not ideal because e the mining lasers will already be active by the time the scan data arrives).</p>
<p>The proposed model works like this:</p>
<p>Assumptions:</p>
<p>1 - Currently implemented timers work accurately</p>
<p>2 - We can activate Both Mining Lasers as a group (Both on the same asteroid, when short-cycling distributing lasers is an unnecessary complication )</p>
<p>3 - We can get either free space on Ore Hold/Cargo Hold or (Max Cargo/Ore Hold Capacity - Used Ore/Cargohold capacity)</p>
<p> </p>
<p>Theory:</p>
<p>1 - Calculate the time for an asteroid to die in seconds or 10th to seconds</p>
<p>2 - Calculate the time until ore hold full</p>
<p>3 - Adopt the shorter timer as a Mining Laser shutdown timer</p>
<p>If the time until asteroid die > time until ore/cargo hold full</p>
<p>Time to run = Time until ore/cargo hold full</p>
<p>Else</p>
<p>Time to run = Time until asteroid die</p>
<p> </p>
<p>Advantages:</p>
<p>1 - Only one-timer will be running at any given time, ensuring it's activated properly</p>
<p>2 - Easier target management coding because only one asteroid will be targeted at a given time and lasers activates as a group.</p>
<p>3 - Easier target management when on fleet. (because each bot will only claim one rock on grit)</p>
<p>4 - Can be built as a module activated via a UI checkbox.</p>
<p>5 - Will reduce the time needed for the miners to break even, therefore, reducing detection and BAN risk.</p>
EVEBot - Feature - Enhancement #2141 (New): Please Fix Orca Mode.https://forge.isxgames.com/issues/21412020-05-12T03:03:19Zgfeitosagilbertosaj@gmail.com
<p>Please fix the following isues:</p>
<ul>
<li>Issue: Orca Start boosting at the station
<ul>
<li>Please make it Start to boost at the belt and,</li>
<li>after the command for the bots to warp to master</li>
</ul>
</li>
</ul>
<p> </p>
<ul>
<li>Issue: Orca Picks an asteroid and slow boat to it.
<ul>
<li>There are a couple of ways to go here.</li>
<li>1 - Get the miners in belt and mining while the orca slot boat (miners to follow orca) OR</li>
<li>2 - Orca Stay Stationary at the belt warp in ( each miner can be configured on how far to slow boat already</li>
</ul>
</li>
</ul>
<p>Thanks a lot!</p>
AstroBot - Feature - Enhancement #2140 (New): Please add flee conditions for invasion NPC.https://forge.isxgames.com/issues/21402020-05-06T00:09:30Zgfeitosagilbertosaj@gmail.com
<p>The Trigavian invasion NPC's in High-Sec are very hard to kill even for a fully tanked skiff.</p>
<p>They were desined to quickly kill bots before it's able to kill them (even with tech 2 drones)</p>
<p>Please add a toggle flee condition for those NPC's with a 2-minute wait (or user set wait time) before the miner return to the belt.</p>
<p>NPC Id's are:</p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>e</span><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>cho ${Entity[Name =- Damavik].Name} Starving Raznaborg Damavik</span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].GroupID} 4028</span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].TypeID} 52464 </span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].CategoryID} 11 </span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].Group} Invading Precursor Entities </span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].Type} Starving Raznaborg Damavik </span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].Category} Entity</span></p>
<p style=""><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>This will allow the bot to flee and return without dying (the NPC's do not use warp scram) while allowing the option to kill the NPC's should the user wishes to do so. </span></p>
EVEBot - Feature - Enhancement #2138 (Resolved): Ability for miner to use Survey Scanner.https://forge.isxgames.com/issues/21382020-04-29T11:01:36Zgfeitosagilbertosaj@gmail.com
<p>It would be great to have the miner use the survey scanner to short cycle the mining laser.</p>
<p>I have done the numbers and this simple change would increase m3 mined by as much as 60%.</p>
<p>CCP has nerfed the ore belts and anomalies, the asteroids now have up to 66% less ore which means a lot of time is wasted in nearly empty asteroids.</p>
<p>Since we can't run away from that fact upgrading the miner module with a simple laser short cycle script would be an amazing addition.</p>
ISXEVE - Bug #2137 (Resolved): Miner Leaving drones in space.https://forge.isxgames.com/issues/21372020-04-26T23:10:31Zgfeitosagilbertosaj@gmail.com
<p>When NPC's are in range, the miner launch drones and target NPC's to attack.</p>
<p>Once NPC's are dead the miner is leaving drones in space.</p>
<p>Once ore hold is full miner warps off to unload but leaves the drones in space.</p>
<p> </p>
ISXEVE - Bug #2136 (Resolved): EVE:CreateBookmark failshttps://forge.isxgames.com/issues/21362020-04-26T23:08:02Zgfeitosagilbertosaj@gmail.com
<p>I'm mining alone and unloading to the station.</p>
<p>Once ore hold is full miner warps to station unloads and selects a random belt instead of its last mining location.</p>
<p>Miner also does not create a bookmark in the folder to warp back to</p>