StealthBot: Issueshttp://forge.isxgames.com/http://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282015-05-06T17:43:15ZisxGames Forge
Redmine Feature - New #1400 (New): No movementhttp://forge.isxgames.com/issues/14002015-05-06T17:43:15Zrosudragivorjoint@yahoo.com
<p>Requesting an option to have no movement and keep the ship still unless fleeing.</p>
<p>This is useful for sentry boat ships.</p>
Bug #1399 (New): Anomaly Ratting Blood Raider siteshttp://forge.isxgames.com/issues/13992015-05-06T17:40:10Zrosudragivorjoint@yahoo.com
<p><a class="external" href="http://puu.sh/hDQn7/1a2d945f58.jpg">http://puu.sh/hDQn7/1a2d945f58.jpg</a></p>
<p><a class="external" href="http://puu.sh/hDQpn/8e92e37294.png">http://puu.sh/hDQpn/8e92e37294.png</a></p>
<p> </p>
<p>Had all anoms selected until the Squad. Bot would not match any anoms with the blood raider ones.</p>
Feature - Enhancement #1381 (New): Use % of Ore/Cargo Holdhttp://forge.isxgames.com/issues/13812015-04-20T16:57:06Zclarityex0a@CryptiClarity.net
<p>It would be convenient to have an option to "Use X% of Ore/Cargo Hold" so that when you swap ships (ie: when swapping bot modes) you don't have to manually key in the cargo size every time.</p>
Bug #1380 (New): Freighter Mode & Corp Hangar Issueshttp://forge.isxgames.com/issues/13802015-04-20T00:55:18Zclarityex0a@CryptiClarity.net
<p>Whenever I try to use the Corp Hangar via Freighter mode, the bot continually tries to open the Corp Hangar Division specified but will not proceed past that point. I will provide logs of this after I reproduce it later today or tomorrow.</p>
Bug #1379 (New): Not Utilizing Miasmos Ore Holdhttp://forge.isxgames.com/issues/13792015-04-20T00:51:43Zclarityex0a@CryptiClarity.net
<p>ISXEVE returns true for GetOreHold but StealthBot still does not make use of the Ore Hold on the Miasmos when using Hauler or Freighter modes. This would be a HUGE improvement as it will cut cargo travel times in half for Freighter mode and halve the necessary trips to dock and unload while mining, as well as be able to fully utilize the space in a jet can if you choose to mine that way.</p>
Feature - New #1362 (New): Orbit a wreck or Large Collidable Objecthttp://forge.isxgames.com/issues/13622015-03-13T13:42:01Zn0madleandro.rebosio@gmail.com
<p>When in ratting/running anomalies mode add the possibility to orbit a wreck or an object within the anomaly.</p>
Bug #1361 (New): Omnidirectional Tracking Link - midslothttp://forge.isxgames.com/issues/13612015-03-13T13:39:46Zn0madleandro.rebosio@gmail.com
<p>StealthBot doesn't recognize the Omnidirectional Tracking Link module and when starting a ratting session it doesn't activate them.</p>
Feature - Enhancement #1345 (New): Cicardian Sleeper Attackhttp://forge.isxgames.com/issues/13452015-01-24T12:26:39ZFuturemanschlangenverkauf@web.de
<p>Hi,</p>
<p>With the new EVE update Cicardian Sleeper are Spawning in regular Belts and Fighting back.</p>
<p>After SB shoots and kills the first 5 Seeker 5 new ones warp in. And the new ones have adaptet to your Damage. You will do 1-5 DMG to them and SB will shot them for hours.</p>
<p>If you warp to another Belt the will follow you until they are Dead.</p>
<p>Thats why you cant use SB for Beltratting annymore:(</p>
<p>I Hope you find an sulution fpr this :( Mayby a "do not Kill list" ore something.</p>
<p> </p>
<p> </p>
<p>Thanks</p>
Bug #1338 (New): Hauling Mode - Fleet Hangarhttp://forge.isxgames.com/issues/13382015-01-14T01:41:10Ztoboe.kacuragitoboe.kacuragi@gmail.com
<p>Hi!</p>
<p>When you try to collect the containers in Impel (T2 trasport) revealed the inability to collect the fleet hangar. Will this problem be solved?</p>
Bug #1322 (New): Mining drone's usage not counting pilot drones skillhttp://forge.isxgames.com/issues/13222014-12-19T12:51:06Zzirconicuszirconi77@gmail.com
<p>Mining drone's usage is not counting the pilot drones skill, always trying to launch every mining drone you have aboard even with drones skill less than 5.</p>
<p> </p>
Feature - Enhancement #1313 (New): POS Module - Compression arrayhttp://forge.isxgames.com/issues/13132014-12-11T11:56:07ZSumpin Fishyhunk@hipple.com
<p>The game has them, SB doesn't recognize.</p>
<p> </p>
<p>It is a corp module, but doesn't have tabs, just a big ol' cavity</p>
<p>Also 20 mil m3, so bigger than a XL ship array :)</p>
Bug #1310 (New): freightering doesn't find bookmarkshttp://forge.isxgames.com/issues/13102014-12-08T21:33:33ZSumpin Fishyhunk@hipple.comFeature - Enhancement #1309 (New): Recognize ore siteshttp://forge.isxgames.com/issues/13092014-12-08T21:33:02ZSumpin Fishyhunk@hipple.com
<p>It already does ratting sites, ore sites can't be much harder...</p>
<p>Check boxes for 1,2,3,4,5 please :)</p>
Feature - New #1308 (New): Salvaginghttp://forge.isxgames.com/issues/13082014-12-08T21:31:28ZSumpin Fishyhunk@hipple.com
<p>hmm, pretty dang descriptive</p>
Bug #1261 (New): Laser lens swap.http://forge.isxgames.com/issues/12612014-11-02T07:30:36Zcharles2584Ccomp5950@hotmail.com
<p>How to reproduce: Get in a ship with 3 types of lens.<br>
MultiFreq (optimal 28, falloff 40), Radio( optimal 70, fall off 100), Standard (optimal 100, fall off 140)<br>
<br>
With rats floating out at 30km it will swap out radio and standard on one gun while shooting the others to stop every now and again to attempt to swap out lens.<br>
<br>
Remove the standard lens from the equation and it will simply not shoot at anything outside of 30km</p>
Bug #1257 (New): Cargo space & ammohttp://forge.isxgames.com/issues/12572014-10-29T11:41:55Zpzprimalz@gmail.com
<p>IMO SB fills up too much with ammo(generally speaking), but this is about a specific mission:</p>
<p>"The Rogue Slave Trader (1 of 2)"</p>
<p>Destroy the slave pen and rescue the slaves.</p>
<p>50 x Prisoners (375.0 m³)</p>
<p>SB picked up 584m3 of missiles in a 665m3 hold</p>
<p>I paused, docked, dropped off some missiles, else it would not have been able to complete mission.</p>
<p>Humbly suggest something like no more than 50% of hold for ammo (granted that wouldn't have helped for this specific mission, maybe this should have been 2 bug entries soz!)</p>
Feature - New #1237 (New): undock bookmarkshttp://forge.isxgames.com/issues/12372014-10-16T12:16:28Zpzprimalz@gmail.com
<p>please join us in 2003 and provide functionality for using undock bookmarks, thanks.</p>
Bug #1234 (New): Stop moving if we were moving when the last target is killedhttp://forge.isxgames.com/issues/12342014-10-15T18:57:28ZStealthysupport@stealthsoftware.net
<p>When dequeueing a destination or removed entity, if we have no more targets / movement goals, stop the ship.</p>
Feature - Enhancement #1232 (New): Add ability to select / deselect all ores for Mining configura...http://forge.isxgames.com/issues/12322014-10-15T18:53:01ZStealthysupport@stealthsoftware.net
<p>As title says</p>
Bug #1231 (New): Miner mines nearby rocks for extremely short periods of time before bounce-warpinghttp://forge.isxgames.com/issues/12312014-10-15T18:48:26ZStealthysupport@stealthsoftware.net
<p>If I'm on a given high-priority rock, and the next best rock after this one is on the other side of the belt, when I end up popping the rock I'm on I will then swap to crystals for whatever other rocks are nearby and harvest them for a fraction of a cycle, wasting capacitor, wasting crystal durability, and looking blatantly like a bot.</p>
Feature - Enhancement #1230 (New): Add a means of specifying that we -should not- use drones on a...http://forge.isxgames.com/issues/12302014-10-15T18:46:10ZStealthysupport@stealthsoftware.net
<p>Mission targets such as Kruul's Pleasure Hub blow up when destroyed, destroying any nearby drones.</p>
<p>We need a means of indiciating that we should not use drones on a mission target to avoid this.</p>
Feature - Enhancement #1229 (New): Use tractor beams when looting mission objectiveshttp://forge.isxgames.com/issues/12292014-10-15T18:45:02ZStealthysupport@stealthsoftware.net
<p>Make use of tractor beams on cans when looting objectives in missions so as to speed up mission completion.</p>
Feature - Enhancement #1228 (New): Make Mining ore selection group-based (e.g. Veldspar, Scordite...http://forge.isxgames.com/issues/12282014-10-15T18:40:16ZStealthysupport@stealthsoftware.net
<p>As the title says.</p>
Feature - New #1227 (New): Optionally log out after max runtime is reachedhttp://forge.isxgames.com/issues/12272014-10-15T18:39:37ZStealthysupport@stealthsoftware.net
<p>Add the optional ability to save and exit StealthBot then exit EVE after we've safed up from max runtime being reached</p>
Feature - Enhancement #1226 (In Progress): Make TTS alerts optionally fire only once every few mi...http://forge.isxgames.com/issues/12262014-10-15T18:31:28ZStealthysupport@stealthsoftware.net
<p>Currently, TTS alerts will spam every second or so.</p>
<p>Add an option to make TTS alerts respect a cooldown timer before going off again.</p>