Eveinvwindow (Data Type)¶
- Table of contents
- Eveinvwindow (Data Type)
- Description
- Members
- Methods
Description¶
This datatype is derived from the 'evewindow' datatype; therefore, it inherits all of its methods and members. The easiest (and best) way to acquire this datatype is with -> EVEWindow[byName,"Inventory"]
- All MEMBERS/METHODS of the 'eveinvwindow' datatype (with the exception of 'GetChildren') will now take an *optional* second parameter to specify specific location. The possible entries for the second paramater are as follows:
- CargoHold - POSChargeStorage - DroneBay - Folder1 - POSFuelStorage - ShipMaintenanceBay - Folder2 - SpecializedFuelBay - CorpDeliveries - Folder3 - SpecializedOreHold - Folder4 - SpecializedGasHold - Folder5 - SpecializedMineralHold - Folder6 - SpecializedSalvageHold - Folder7 - SpecializedIndustrialShipHold - SecondaryStorage - SpecializedAmmoHold
- Some possible names for Child windows for reference:
- StationItems - StationShips - Corporation hangars (The child for the main Corporation Hangars) - StationCorpHangar (Used for each of the Corporation Hangars folders, different IDs for each) - StationCorpDelveries
- ShipCargo - ShipCorpHangar (Multiple names with different IDs) - ShipMaintenanceBay - ShipOreHold - ShipDroneBay
Members¶
-
string
Caption -
string
Text -
int64
ItemID- ItemID is the ID of the ship or other that this window belongs to. EVEWindow[MyShipCargo].ItemID will be your ship ID
-
bool
Minimized -
string
HTML- only works for the browser-type windows
-
bool
ChildWindowExists<MW_SINGLEBRACKET>CHILD_NAME</MW_SINGLEBRACKET> -
bool
ChildWindowExists(CHILD_ITEMID#]
-
double
ChildCapacity<MW_SINGLEBRACKET>CHILD_NAME</MW_SINGLEBRACKET> -
double
ChildCapacity<MW_SINGLEBRACKET>CHILD_ITEMID#</MW_SINGLEBRACKET>
-
double
ChildUsedCapacity<MW_SINGLEBRACKET>CHILD_NAME</MW_SINGLEBRACKET> -
double
ChildUsedCapacity<MW_SINGLEBRACKET>CHILD_ITEMID#</MW_SINGLEBRACKET>
-
string
ChildWindowLocationFlag<MW_SINGLEBRACKET>CHILD_NAME</MW_SINGLEBRACKET> -
string
ChildWindowLocationFlag<MW_SINGLEBRACKET>CHILD_ITEMID#</MW_SINGLEBRACKET>
-
int
ChildWindowLocationFlagID<MW_SINGLEBRACKET>CHILD_NAME</MW_SINGLEBRACKET> -
int
ChildWindowLocationFlagID<MW_SINGLEBRACKET>CHILD_ITEMID#</MW_SINGLEBRACKET>
Methods¶
-
Close- Close window.
-
Maximize- Maximize window.
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Minimize- Minimized window.
ClickButtonYesClickButtonNoClickButtonOKClickButtonCancelClickButtonClose
StackAll
LootAll
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MoveBookmarkHere<MW_SINGLEBRACKET><BookmarkID#></MW_SINGLEBRACKET>- (NOTE: This is only for moving a bookmark from your addressbook to another window. Once it's moved, then it's an 'item' and can be moved around/manipulated like any other item.)
GetChildren<MW_SINGLEBRACKET><index:string>,<index:int64></MW_SINGLEBRACKET>- (NOTE: Not all children will have an 'itemID', so these indexes may not be the same size)
MakeChildActive<MW_SINGLEBRACKET>CHILD_NAME</MW_SINGLEBRACKET>MakeChildActive<MW_SINGLEBRACKET>CHILD_ITEMID#</MW_SINGLEBRACKET>- (Make one of the 'children' the active window)
OpenChildAsNewWindow<MW_SINGLEBRACKET>CHILD_NAME</MW_SINGLEBRACKET>OpenChildAsNewWindow<MW_SINGLEBRACKET>CHILD_ITEMID#</MW_SINGLEBRACKET>- (Open one of the 'children' in a new window)