Radar XML File Description

<template Name='radar'>

  • ClipY
    • Sets the amount of clipping you wish to have set on your Y plane (the altitude plane)
  • ClipRadius
    • If set to 1, the radar is in radius mode (ie, a 'circle' around you). If set to 0, the radar is in 'box' mode.
  • ShowLabels
    • If set to 1, it will show text labels on each radar blip (ie, the actor's name)
  • Rotation
    • If set to zero, the radar will not rotate when you turn. If this value is set to 1, the radar will rotate with you as you turn.
  • RadarSize
    • If ClipRadius is set to 0, then this is the size of the radar 'box' (ie, a value of '50.0' would mean that the radar 'box' is 100x100). If ClipRadius is set to 1, then this is the radius from you in each direction that the radar extends.

<template Name='eq2radar' Template 'radar'>

In this section you set the blip texture for each 'type' of actor in the game (the example xml file has every actor type listed).

<eq2radar Name='Main Radar'>

  • X
    • The upper left corner of the radar's 'X' coordinate on your screen
  • Y
    • The upper left corner of the radar's 'Y' coordinate on your screen
  • Width
    • The width of your radar as a percentage of the RadarSize
  • Height
    • The height of your radar as a percentage of the RadarSize
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