- face [options]
If used alone, the face command will face your current target.
- Using an ActorType (which can be any one of these: PC, NPC, NamedNPC, NoKillNPC, Special, Resource, TSUnit, Corpse) will face the nearest actor that is of the given type.
- This command, if used with an float value, will face the given heading. A valid heading would be any float value between 0.00 and 359.99.
face <X> <Z>
- This command, if used with two float values, will face the location given (on the X and Z planes).
face <X> <Y> <Z>
- This command, if used with two float values, will face the location given (on the X and Z planes). This will ignore the Y parameter.
- If the command is used with any character string, it will assume that you are searching for a specific entity and will face the nearest entity that is either a partial or exact match for the 'name' given.
- This toggle allows you to decide if you want the camera to adjust its heading or not when you are in 3rd person. By default, your camera will adjust when you adjust your player's heading with /face. However, if you type "/face nocamera", then your player will change heading, but the camera will remain where it was. '/face nocamera' will toggle it again if you change your mind.
- This is only applicable in 3rd person.
- This setting is persistant. Your setting will save in the isxeq2settings.xml file.
- face ore
- face 350.35 -123.21
- face NPC
- face NamedNPC
- The radius from your character for which entities are searchable (and therefore capable of being 'faced' through this command varies. The average that I have seen is 100-150.
- This command currently works in the 1st or 3rd person views.
- This command currently only takes into account the X and Z planes. Therefore, it will not face 'up' or 'down' towards the entity.