AstroBot: Issueshttp://forge.isxgames.com/http://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282020-05-06T00:09:30ZisxGames Forge
Redmine Feature - Enhancement #2140 (New): Please add flee conditions for invasion NPC.http://forge.isxgames.com/issues/21402020-05-06T00:09:30Zgfeitosagilbertosaj@gmail.com
<p>The Trigavian invasion NPC's in High-Sec are very hard to kill even for a fully tanked skiff.</p>
<p>They were desined to quickly kill bots before it's able to kill them (even with tech 2 drones)</p>
<p>Please add a toggle flee condition for those NPC's with a 2-minute wait (or user set wait time) before the miner return to the belt.</p>
<p>NPC Id's are:</p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>e</span><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>cho ${Entity[Name =- Damavik].Name} Starving Raznaborg Damavik</span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].GroupID} 4028</span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].TypeID} 52464 </span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].CategoryID} 11 </span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].Group} Invading Precursor Entities </span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].Type} Starving Raznaborg Damavik </span></p>
<p><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>echo ${Entity[Name =- Damavik].Category} Entity</span></p>
<p style=""><span style='font-size: 16px;font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;white-space: break-spaces;'>This will allow the bot to flee and return without dying (the NPC's do not use warp scram) while allowing the option to kill the NPC's should the user wishes to do so. </span></p>
Feature - Enhancement #2100 (New): Approach target outside of locking rangehttp://forge.isxgames.com/issues/21002018-08-31T12:31:39ZDrowzzydragondrowzzzzydragon@gmail.com
<p>Approach/Align to target asteroid if it is outside of locking range </p>
Feature - Enhancement #2099 (New): Improved combat drone controlhttp://forge.isxgames.com/issues/20992018-08-31T12:29:01ZDrowzzydragondrowzzzzydragon@gmail.com
<p>Check for more enemies before recalling drones. current method of recalling drones finding enemies and releaunching drones doesnt seem as efficient and also looks strange and suspicious</p>
Feature - Enhancement #2098 (New): Pulse MWD or AB http://forge.isxgames.com/issues/20982018-08-31T12:25:59ZDrowzzydragondrowzzzzydragon@gmail.com
<p>Pulse MWD or AB to speed up align time and warp off.</p>
Feature - Enhancement #2097 (New): Combat drone type selectionhttp://forge.isxgames.com/issues/20972018-08-31T12:24:04ZDrowzzydragondrowzzzzydragon@gmail.com
<p>Being able to select light medium or heavy drones or even lauching "favorites" </p>
Feature - Enhancement #2006 (New): Multiple Mining Targetshttp://forge.isxgames.com/issues/20062017-09-28T20:20:20Zextremestcade_cmda@yahoo.com
<p>It would be more efficient for the miners with multiple mining lasers could utilize multiple asteroid targets. Basically one per mining laser.</p>
Feature - Enhancement #1977 (New): Have miners stay in range of Orcahttp://forge.isxgames.com/issues/19772017-08-19T16:44:41Zgnoshbezacha@gmail.com
<p>Current issue: When miners approach a mining target (for more efficient drone mining) they sometimes wander out of range of the orca boosts. The added drone efficiency does not make up for the loss in mining laser yield.</p>
<p>Suggestion: Incorporate a check to make sure the miner does not stray more than a user-defined distance from the mining foreman (assuming the foreman is the orca)</p>
Feature - Enhancement #1975 (New): NPC combathttp://forge.isxgames.com/issues/19752017-08-19T13:28:28Zextremestcade_cmda@yahoo.com
<p>Instead of targetting and attacking NPC rats when they target you, it would be best to target rats when they come on grid and launch drones once targetted. That will mitigate the deploy/recall cycle that the bot gets in which looks very much like a bot. Also, by not deploying drones until after the rat is targetted, you mitigate having to recall them on possible flee conditions.</p>
Feature - Enhancement #1974 (New): Profile Chaininghttp://forge.isxgames.com/issues/19742017-08-19T12:18:42Zextremestcade_cmda@yahoo.com
<p>On the navigation page it would be handy to have an "On route completion" option to load another profile.</p>
Feature - Enhancement #1964 (New): Separate module activation timershttp://forge.isxgames.com/issues/19642017-08-01T15:03:11Zextremestcade_cmda@yahoo.com
<p>Some modules, such as the fleet boosters have a very long bonus period compared to activation time. While others need to run much more quickly or slowly. It would be nice if we could control each module separately.</p>
Feature - Enhancement #1959 (New): Corporation Hangarshttp://forge.isxgames.com/issues/19592017-07-29T23:24:00Zextremestcade_cmda@yahoo.com
<p>The ability to use corp hangars would be helpful for many scenarios.</p>