AstroBot: Issueshttp://forge.isxgames.com/http://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282019-10-06T00:23:55ZisxGames Forge
Redmine Bug #2119 (New): Primary Activation Conditionhttp://forge.isxgames.com/issues/21192019-10-06T00:23:55Zsariddsaridd@icloud.com
<p>The Primary Activation Condition field does not show any results so I am unable to create the rules for the assigned modules.</p>
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<p><img src="https://media.discordapp.net/attachments/358198008791302148/604517200832888833/unknown.png"></p>
Bug #1970 (New): Approaching From Multiple Functionshttp://forge.isxgames.com/issues/19702017-08-06T14:09:18Zbjcaseybjcasey@bjscripts.com
<p>If AstroBot is required to approach a target and the approach function is called from multiple sources (ie. main script and module script), it will bug out waiting for approach, but not be moving at all.</p>
<p>Fix: Add a check to the call for approach. If it is already approaching a target, skip it.</p>
<p>Fix 2: Add a check to the wait for approach, that if you aren't approaching, it attempts to approach the target.</p>
Bug #1963 (New): Won't defend if "Assist Fleet Members" disabledhttp://forge.isxgames.com/issues/19632017-08-01T14:43:22Zextremestcade_cmda@yahoo.com
<p>As the title implies, a pilot will not defend itself if "Receive: Assist Fleet Members" is not checked.</p>
<p>ie: Miners; when targetted; won't target, launch drones and attack if that setting is not enabled. This was a settings change I made so that not EVERY pilot in my fleet would launch drones, looking very "bot-ish". Also, it was silly with empire rats. My temporary work-around is to have the orca not use mining drones and instead respond to all calls for fleet member assistance.</p>
Bug #1962 (New): Deactivate mining modules if cargo fullhttp://forge.isxgames.com/issues/19622017-07-31T19:21:53Zextremestcade_cmda@yahoo.com
<p>When an ore hangar is full mining lasers should not continue. Otherwise any ore they mine goes into the ether and is wasted.</p>
Bug #1944 (New): Ammo Reloading and Auto Repeat Offhttp://forge.isxgames.com/issues/19442017-07-08T00:25:47Zbjcaseybjcasey@bjscripts.com
<p>Currently, it reloads once and then will not reload again. Also, there's something going on with setting auto repeat off for some modules.</p>
Bug #1938 (New): Drones Not Workinghttp://forge.isxgames.com/issues/19382017-07-06T22:54:52Zbjcaseybjcasey@bjscripts.com
<p>When drones are disabled in the assigned modules list, it applies to ALL drones, not just the ones disabled.</p>
Bug #1937 (New): Drones Being Sent Against the Wrong Targethttp://forge.isxgames.com/issues/19372017-07-06T22:48:26Zbjcaseybjcasey@bjscripts.com
<p>Ensure that drones are being sent against the correct target.</p>