AstroBot: Issueshttp://forge.isxgames.com/http://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282018-04-18T14:54:53ZisxGames Forge
Redmine Bug #2078 (Closed): Hangar mix uphttp://forge.isxgames.com/issues/20782018-04-18T14:54:53ZDrowzzydragondrowzzzzydragon@gmail.com
<p>Bot keeps dropping everything into ship cargo hold rather than where it should go but it thinks its dropping in the correct destination.</p>
Bug #2023 (Rejected): Astrobot Marks Belt clear, even despite the checkbox in mining being unsele...http://forge.isxgames.com/issues/20232017-11-23T09:50:41ZNerumphuridiumfreak@hotmail.com
<p>With both resetting the bot, and EWO, my foreman will often times mark a belt as "completed" without any warning, and despite there being more than enough minerals still left in the belt to warrent such actions.</p>
<p>Unfortunately, this action does not change when deselecting "mark belt as cleared" in the mining action page.</p>
Bug #2000 (Resolved): Transfer from Fleet Hangarhttp://forge.isxgames.com/issues/20002017-09-24T14:08:36Zextremestcade_cmda@yahoo.com
<p>Requesting transfer from fleet hangar spams division by zero error in fleet commanders console.</p>
<p><span style='color: rgba(255, 255, 255, 0.7);font-family: Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif;font-size: 15px;text-indent: -100px;white-space: pre-wrap;background-color: rgb(54, 57, 62);'>${Math.Calc[${_obInventory.HoldCapacityUsed[ShipFleetHangar]}/</span></p>
<p> </p>
Bug #1999 (Resolved): Ship Fleet Hangar - Pinned Window (testing branch)http://forge.isxgames.com/issues/19992017-09-24T13:41:51Zextremestcade_cmda@yahoo.com
<p>The Ship Fleet Hangar window doesn't remain open correctly. </p>
<p>On bot load, all tracked windows are correctly opened, then the bot minimizes the main inventory window (if open) and closes the Ship Fleet Hangar window, leaving the other two open. I have tested manually changing the order in the xml of cargo windows and the issue follows the hold, not the order.</p>
<div><Setting Name="DefinedCargoHoldLimit_1">Ship Cargo Hold | 95 | TRUE |</Setting></div>
<div><Setting Name="DefinedCargoHoldLimit_2">Ship Fleet Hangar | 95 | TRUE |</Setting></div>
<div><Setting Name="DefinedCargoHoldLimit_3">Ship Ore Hold | 95 | TRUE |</Setting></div>
Bug #1996 (Closed): Testhttp://forge.isxgames.com/issues/19962017-09-17T16:40:17Zbjcaseybjcasey@bjscripts.com
<p>Test</p>
Bug #1994 (Resolved): Fleet Warp - Some miner's cancel fleet warphttp://forge.isxgames.com/issues/19942017-09-10T21:48:44Zbjcaseybjcasey@bjscripts.com
<p>Some miner's are cancelling fleet warp because they are warping themselves. In some situations (they have a full cargo and are waiting for the hauler) they get left behind.</p>
<p>When a fleet warp is triggered, send a flag from the person to trigger the fleet warp to everyone else that prevents them from warping themselves.</p>
Bug #1992 (Resolved): Combat Targetshttp://forge.isxgames.com/issues/19922017-09-09T20:24:44Zbjcaseybjcasey@bjscripts.com
<p>Needs an overhaul to be redone similar to how mining is now cached.</p>
<p>Should not be spamming:<br>
Target <a class="issue tracker-2 status-1 priority-2 priority-default" title="Feature - New: ISXDK API Function: GetLogDir/File (New)" href="http://forge.isxgames.com/issues/2">#2</a> [NULL / NULL] entity does not exist. Calling cleanup routine. -- Skipping target.</p>
Bug #1989 (Resolved): Nav End - Fleet Pause and Dockhttp://forge.isxgames.com/issues/19892017-09-01T20:19:55Zextremestcade_cmda@yahoo.com
<p>The fleet commander is not relaying the command to "Fleet Dock and Pause" after navigation route completion.</p>
Bug #1988 (Resolved): Fleet Fleehttp://forge.isxgames.com/issues/19882017-09-01T20:19:02Zextremestcade_cmda@yahoo.com
<p>Fleeing checks before undock is working correctly, but the fleet flee is not being transmitted to other fleet members.</p>
Bug #1986 (Resolved): Asteroid Rangehttp://forge.isxgames.com/issues/19862017-09-01T20:16:22Zextremestcade_cmda@yahoo.com
<p>Mining foreman is correctly ignoring asteroids outside of mining range but is not "clearing" the belt with asteroids out of range on grid.</p>
Bug #1979 (Resolved): Asteroid Scan Rangehttp://forge.isxgames.com/issues/19792017-08-19T18:22:34Zextremestcade_cmda@yahoo.com
<p>Value does not save.</p>
Bug #1978 (Rejected): Profile Nav Resethttp://forge.isxgames.com/issues/19782017-08-19T18:12:14Zextremestcade_cmda@yahoo.com
<p>When selecting a new profile, the nav route should be reset.</p>
Bug #1973 (Implemented): Inventory Management - Droneshttp://forge.isxgames.com/issues/19732017-08-19T11:51:00Zextremestcade_cmda@yahoo.com
<p>Drone bay was not added to inventory management</p>
Bug #1969 (Resolved): Flee Bugshttp://forge.isxgames.com/issues/19692017-08-05T15:13:19Zextremestcade_cmda@yahoo.com
<p>1: Check for flee before undock or leaving "safe space" once bookmarks are implemented.</p>
<p>2: If sending FleetFlee update other bots Flee Timers.</p>
Bug #1961 (Resolved): Check for available space before movehttp://forge.isxgames.com/issues/19612017-07-31T19:20:18Zextremestcade_cmda@yahoo.com
<p>It would be best to check for available space at a destination before attempting to move a resource.</p>
<p>ie: Miners trying to move ore to a full fleet hangar throw an error box.</p>
Bug #1958 (Resolved): Foreman Asteroid Selectionhttp://forge.isxgames.com/issues/19582017-07-29T23:22:52Zextremestcade_cmda@yahoo.com
<p>The behavior to use "Selective - Focus Lasers" as Mining Foreman works perfectly in the first belt upon startup, on subsequent belts, the behavior is not followed.</p>
Bug #1949 (Resolved): Bug with hauling when using "return to dropoff" option when the pickup queu...http://forge.isxgames.com/issues/19492017-07-21T22:32:32Zgnoshbezacha@gmail.com
<p>Unfortunately, I don't have much to add to this. Astrobot will appear to work fine for a long time.. hours at times. At some point, the hauler gets stuck in the station, doesn't leave and the miners get full. The message being spammed in console is something to the effect of "Astrobot(ISXEVE?) thinks we're in a station"</p>
<p>No issues with hauling when I switch back to Stay On Grid when empty pickup queue.</p>
Bug #1945 (Implemented): Inventory Management - Transferring Partial Amountshttp://forge.isxgames.com/issues/19452017-07-08T00:26:39Zbjcaseybjcasey@bjscripts.com
<p>Appears to be transferring just a smidge too much, which is causing errors. Reduce the amount after the space calculations by a small amount to ensure there is enough space to transfer the item.</p>
Bug #1942 (Resolved): Flee - Restarthttp://forge.isxgames.com/issues/19422017-07-07T17:45:11Zbjcaseybjcasey@bjscripts.com
<p>After fleeing, it appears that the non-whitelist is not being reset. This means that the bot will immediately flee again, even if there is nobody else present.</p>
Bug #1936 (Resolved): Module Routine Doesn't Check Current Modulehttp://forge.isxgames.com/issues/19362017-07-06T22:45:14Zbjcaseybjcasey@bjscripts.com
<p>The module routine is not checking the current module against the assigned module list as it is processing them. This can lead to problems if you change your modules and don't update your profile.</p>
Bug #1932 (Resolved): Hauler - Stuck on Approach After Undockhttp://forge.isxgames.com/issues/19322017-07-05T01:08:07Zbjcaseybjcasey@bjscripts.com
<p>When undocking, sometimes the hauler will get stuf waiting for approach.</p>
Bug #1931 (Resolved): Miners - Pausing Randomlyhttp://forge.isxgames.com/issues/19312017-07-05T01:07:26Zbjcaseybjcasey@bjscripts.com
<p>Possibly when changing belts, some miners are pausing. (Related to navigation route length?)</p>
Bug #1930 (Resolved): Equipped Modules and Available Navigation OnUndockhttp://forge.isxgames.com/issues/19302017-07-04T22:47:57Zbjcaseybjcasey@bjscripts.com
<p>When undocking it appears that this routine is being called multiple times while the client loads into space. This is causing a substantial loss of FPS.</p>
Bug #1917 (Resolved): Mining Foreman - Being a Minerhttp://forge.isxgames.com/issues/19172017-06-15T18:23:24Zbjcaseybjcasey@bjscripts.com
<p>When a mining foreman is also a miner, they are assigning themselves the same target as another miner.</p>
Bug #1891 (Resolved): Burst Moduleshttp://forge.isxgames.com/issues/18912017-04-23T19:26:35Zbjcaseybjcasey@bjscripts.com
<p>I need to do something with them for the following scenarios:</p>
<p>*Gate jumping<br>
*Docking</p>
<p>*Ammo reloading</p>
Bug #1889 (Implemented): Mining Foreman - Assigning Targetshttp://forge.isxgames.com/issues/18892017-04-22T17:00:45Zbjcaseybjcasey@bjscripts.com
<p>When the number of targets remaining is less than the number of miners, allow the foreman to start duplicating targets.</p>
Bug #1885 (Resolved): Mining - Navigation Between Beltshttp://forge.isxgames.com/issues/18852017-04-15T11:27:33Zbjcaseybjcasey@bjscripts.com
<p>If Selective - Focus Lasers is selected, it should move to the next grid in the navigation route if none of the selected asteroid types are located on grid.</p>
Bug #1884 (Implemented): Mining Foreman Optionhttp://forge.isxgames.com/issues/18842017-04-15T11:23:04Zbjcaseybjcasey@bjscripts.com
<p>As a miner, if I have selected to take orders from a mining foreman, the foreman should be telling me where to warp to instead of using my own navigation route. This would keep all of the miners on the same grid.</p>
Bug #1866 (Resolved): Orca Just Sitting at gatehttp://forge.isxgames.com/issues/18662017-03-14T16:55:25Zdbhoward20dhowardjr0013@gmail.com
<p>Whenever the Orca is in fleet with other members he will fill his inventory just fine and use the command burst modules just fine, the problem is when he warps to gate on ore hold full he will sit there and wait with autopilot on and then jump once the 60 second command burst timer drops, after he gets through the gate he will just sit there and do nothing, the problem I'm saying is he just sits there after jumping through the gate.</p>
Bug #1863 (Resolved): fleet mining with jetcanshttp://forge.isxgames.com/issues/18632017-03-12T13:44:00Zgnoshbezacha@gmail.com
<p>Discovered an issue while running multiple clients. Sometimes the mining foreman/orca will get hung up trying to loot what appears to be an empty jetcan. The jetcan isn't actually empty.. this appears to be a bug in Eve when multiple clients are simultaneously manipulating inventory in a jetcan. The jetcan inventory seems to get de-synched between clients. Ensuring that only one client had a jetcan open at a time may solve this problem. </p>