http://forge.isxgames.com/http://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282023-01-19T16:30:23ZisxGames ForgeOgreBot - Bug #2226: Cast Stack: Configurable Concentration Thresholds for Buff/NoncombatBuffhttp://forge.isxgames.com/issues/2226?journal_id=17102023-01-19T16:30:23Zuser01
<ul></ul><p>can also just be a checkbox "if concentration available". this way you can just add a bunch of rapidity/ synergism/whatevers at the bottom of buffs section and not have to worry about that annoying beep and recasting all buffs. same w bard buffs etc.</p>
OgreBot - Bug #2226: Cast Stack: Configurable Concentration Thresholds for Buff/NoncombatBuffhttp://forge.isxgames.com/issues/2226?journal_id=17212023-07-28T19:58:39ZKannkorKannkor@ogregaming.com
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Implemented</i></li></ul><p>Implemented in Ogrebot 17.237<br>
Added a new option "Conc" - short for "only do this if enough concentration slots are available to actually do it".</p>
<ul>
<li>This only appears if the ability has concentration cost</li>
<li>The concept of this, is you could put some additional synergy entries into the caststack, and mark them as Conc, and they would do it if there are extra slots.</li>
<li>You can still leave some without "Conc", meaning it will cast them no matter what, and if you are at max conc, then it drops it all.</li>
</ul>