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Feature - Enhancement #2140

Please add flee conditions for invasion NPC.

Added by gfeitosa almost 4 years ago.

Status:
New
Priority:
Immediate
Assignee:
Start date:
2020-05-05
Due date:
% Done:

0%

Estimated time:
0.00 h
vbulletin_issue_id:

Description

The Trigavian invasion NPC's in High-Sec are very hard to kill even for a fully tanked skiff.

They were desined to quickly kill bots before it's able to kill them (even with tech 2 drones)

Please add a toggle flee condition for those NPC's with a 2-minute wait (or user set wait time) before the miner return to the belt.

NPC Id's are:

echo ${Entity[Name =- Damavik].Name} Starving Raznaborg Damavik

echo ${Entity[Name =- Damavik].GroupID} 4028

echo ${Entity[Name =- Damavik].TypeID} 52464

echo ${Entity[Name =- Damavik].CategoryID} 11

echo ${Entity[Name =- Damavik].Group} Invading Precursor Entities

echo ${Entity[Name =- Damavik].Type} Starving Raznaborg Damavik

echo ${Entity[Name =- Damavik].Category} Entity

This will allow the bot to flee and return without dying (the NPC's do not use warp scram) while allowing the option to kill the NPC's should the user wishes to do so.

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