Project

General

Profile

Bug #2110

Velocity member on actor always returns 0, 0, 0

Added by rlane187 over 5 years ago. Updated over 4 years ago.

Status:
Closed
Priority:
Normal
Assignee:
-
Category:
-
vbulletin_issue_id:

Description

The velocity member of actor always return "0,0,0" on all actors regardless of movement. Velocity on character type still works correctly.

I targeted in NPCs that were walking around and typed "echo ${Target.Velocity.XYZ}" into the console. In all cases, "0.0, 0.0, 0.0" was returned.

#1

Updated by Amadeus over 4 years ago

  • Status changed from New to Closed

The value used is taken from the same class in the client for both the actors and the character -- so, it's a limitation of what the server is providing to the client (i.e., the information is not available.)

You could make a new feature request asking for some way to tell if an actor is moving and I can look into it.   But, this particular member appears to only work for the player character.

Also available in: Atom PDF