Feature - Enhancement #1821
Quest_Journal_Info and Harvest_Quest_Item Additions
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Description
The only other thing right now that I could really use is the feature like the Quest_Journal_Info has to where you can check for a certain check and if not have it circle back....in this case, i have to harvest an item, but it doesnt update the quest, and you can fail to harvest, so it would be nice to check until item is in inventory or something like that......and......your Harvest_Quest_Item,
is ok, but if the node doesnt disappear it just keeps trying to harvest it
i am using raw commands for it currently
maybe add a quantity and exist in inventory check on the Harvest_Quest_Item and make them optional
Updated by bjcasey about 7 years ago
- Due date set to 2017-02-19
- Status changed from New to In Progress
Updated by bjcasey about 7 years ago
QuestBot: Inventory_Info
Similar options to how Quest_Journal_Info works.
Check, SetReturnPoint
Check: Item Name Exists and Quantity
Updated by bjcasey about 7 years ago
- Status changed from In Progress to Implemented
This will be available with Patch # 151.
Added a new QuestBot command: QuestBot: Inventory_Info
- P1 = ForWho
- P2 = SetReturnPoint, Check, Unpack, Examine
- P3 (Check) = Item Name
- P4 (Check) = Exists or NotExists
- P5 (Check) = Item Quantity
- P6 (Check) = Return To Step
- P3 (Unpack, Examine) = Item Name
Updated QuestBot: Harvest_Quest_Item parameters. This will scan your inventory after each harvest attempt for a specific item and quantity. If the item is found in your inventory and the quantity is greater than your set amount, it will stop harvesting even though the node still exists.
- P5 = Actor Member (TintFlags, ItemName)
- P6 (TintFlags) = Value
- P6 (ItemName) = Item Name From Inventory
- P7 (ItemName) = Item Quantity
I didn't have anywhere to test the udpated QuestBot: Harvest_Quest_Item. Please test this and reopen if more tweaks are needed.