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Feature - Enhancement #1621

Select Item within a LootWindow Reward

Added by Pork almost 8 years ago. Updated almost 8 years ago.

Status:
Implemented
Priority:
Normal
Assignee:
Category:
-
Start date:
2016-06-13
Due date:
% Done:

0%

Estimated time:
vbulletin_issue_id:

Files

picture681-1.png (72.1 KB) Pork, 2016-06-13 07:58 AM

lootWindow reward.txt (2.33 KB) Pork, 2016-06-13 08:06 AM

#2

Updated by Amadeus almost 8 years ago

  • Description updated (diff)
  • Status changed from New to Feedback Required

I would need a way to easily create this type of loot window with a 65 adventurer or 95 crafter.    (Or, access to a character that I could easily produce a loot window with multiple rewards, etc.)

#3

Updated by Amadeus almost 8 years ago

  • Status changed from Feedback Required to Implemented

It's actually a RewardWindow, not a LootWindow. Otherwise, I just added the features you need -- see below!

June 19, 2016
[20160614.0006]
* Added new datatype 'reward'.
* Added new MEMBERS to the 'reward' datatype:
  1. LinkID                       (uint)
  2. Name                         (string)
* Added new METHOD to the 'reward' datatype:
  1. Accept
* Added new METHOD to the 'rewardwindow' datatype:
  1. GetRewards[index:reward]
* Added new MEMBERS to the 'rewardwindow' datatype:
  1. NumRewards                   (int)
  2. Reward[LinkID#]              (reward)
     Reward["NAME"]               (reward)
* Added new METHOD to the 'EQ2UIPage' datatype:
  1. Close
  (Reminder:  Almost all "*window" datatypes have a .ToEQ2UIPage Member for accessing this method.)
* Added new Knowledgebase Article: "Accessing multiple rewards with RewardWindow"
  > https://forge.isxgames.com/projects/isxeq2/knowledgebase/articles/30

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