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Bug #1543

${ReplyDialog.Text} Makes Game Window Crush.

Added by lixleon over 8 years ago. Updated over 8 years ago.

Status:
Resolved
Priority:
Normal
Assignee:
Category:
Crash
vbulletin_issue_id:

Description

as title.

#2

Updated by Amadeus over 8 years ago

  • Category set to Crash
  • Status changed from New to In Progress
  • Assignee set to Amadeus
#3

Updated by lixleon over 8 years ago

while you are fixing this bug Amadeus, any chance get enhancement for read the List as well? A new fight changed the script since yesterday patch, should be making a choice from replydialog window, the selection is random, pretty much impossible to code if can't get exactly value from the selection. 

thank you very much for making this issue in progress

#4

Updated by Amadeus over 8 years ago

I don't really know what you're talking about.    You're talking about something specific that I haven't seen.   You need to provide more details and/or give me a screenshot.

#6

Updated by lixleon over 8 years ago

Yes, thats what I want to say, thank BJ help me link this.

They used to be using proxyactor coversation way to answer the question, thats fine for me. while they changed the way to replydialog, I dont know how to deal with it now.

Sorry for my bad english.

#7

Updated by Amadeus over 8 years ago

Well, I could probably add something; however, I would need to have a way of seeing a reply dialog that uses the same functionality and is easy for me to create multiple times to test, etc.

#8

Updated by lixleon over 8 years ago

The best way to test this, I think is clipboard in guild hall when you are trying to do rush order. Both they are using replydialog.

#9

Updated by Amadeus over 8 years ago

  • Status changed from In Progress to Resolved

This crash bug should be fixed.   Also, I implimented the requested feature -- see patch notes below (and knowledgebase article):

December 16, 2015
[20151208.0005]
* The GetOptions MEMBER of the eq2uielement datatype will now work with "List" type objects
* Added new MEMBER to the 'replydialog' datatype:
  1.  Replies            (eq2uielement)     [This will be a "List" type eq2uielement]
* Added new Knowledgebase Article:  "How to acquire all ReplyDialog window reply options"
>
https://forge.isxgames.com/projects/isxeq2/knowledgebase/articles/22

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