isxGames Forge: Issueshttp://forge.isxgames.com/http://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282020-05-21T23:07:26ZisxGames Forge
Redmine BJScripts - Feature - Enhancement #2148 (New): Improve short-cycle behaviorhttp://forge.isxgames.com/issues/21482020-05-21T23:07:26Zgfeitosagilbertosaj@gmail.com
<p style='color: rgb(85, 85, 85);font-family: "Lucida Grande", Verdana, Arial, Helvetica, sans-serif;background-color: rgb(245, 252, 252);'><strong>Description</strong></p>
<div class="wiki" style='color: rgb(85, 85, 85);font-family: "Lucida Grande", Verdana, Arial, Helvetica, sans-serif;background-color: rgb(245, 252, 252);'>
<p>Currently, the only function supported is a short-cycle module duration in 1/2. </p>
<p> </p>
<p>The proposed model works like this:</p>
<p>Assumptions:</p>
<p>1 - Currently implemented timers work accurately</p>
<p>2 - We can activate Both Mining Lasers as a group (Both on the same asteroid, when short-cycling distributing lasers is an unnecessary complication )</p>
<p>3 - We can get either free space on Ore Hold/Cargo Hold or (Max Cargo/Ore Hold Capacity - Used Ore/Cargohold capacity)</p>
<p> </p>
<p>Theory:</p>
<p>1 - Calculate the time for an asteroid to die in seconds or 10th to seconds</p>
<p>2 - Calculate the time until ore hold full</p>
<p>3 - Adopt the shorter timer as a Mining Laser shutdown timer</p>
<p>If the time until asteroid die > time until ore/cargo hold full</p>
<p>Time to run = Time until ore/cargo hold full</p>
<p>Else</p>
<p>Time to run = Time until asteroid die</p>
<p> </p>
<p>Advantages:</p>
<p>1 - Only one-timer will be running at any given time, ensuring it's activated properly</p>
<p>2 - Easier target management coding because only one asteroid will be targeted at a given time and lasers activates as a group.</p>
<p>3 - Easier target management when in fleet. (because each bot will only claim one rock on grit)</p>
<p>4 - Can be built as a module activated via a UI checkbox.</p>
<p>5 - Will reduce the time needed for the miners to break even, therefore, reducing detection and BAN risk.</p>
<p><span style='color: rgb(85, 85, 85);font-family: "Lucida Grande", Verdana, Arial, Helvetica, sans-serif;background-color: rgb(255, 255, 255);'>6 - Also It seems that the timer as it deactivates both mining lasers at the same time. Activating lasers as a group will only see the need for one active timer at any time. This will make implementation take a lot less work</span></p>
</div>
BJScripts - Bug #2095 (New): Mining: Swapping crystals not workinghttp://forge.isxgames.com/issues/20952018-08-28T17:00:10Zjubjubdlists95@gmail.com
<p>Profile works fine with T1 strips. I move to T2, update the modules section, load some crystals in the cargo bay. I don't pre-load any into the module. Miner warps to a field, locks a target, loads the correct crystal. Once that ore type is mined out, and it swaps to another type it does _not_ swap crystals even though they are in the cargo hold. I do have the "Use Mining Crystals" option checked.</p>
<p>I've attempted to enable debugs to try and catch this, but don't see anything useful in the logs.</p>
<p>This occurs when selective mining, mining with a foreman & having the foreman pick the ore & using the "strip mine" option. </p>
Prestige - Inventory - Bug #1869 (New): Universal/Character Settingshttp://forge.isxgames.com/issues/18692017-03-14T18:18:17Zjgarza00jgarza00@aol.com
<p>There could be a Universal Settings tab with features such as a) amenity priority (i.e., hirelings > goblins > ponies, kind of redundant since if you took the time have any of these available you would want all of them untilized; however, here is where further customization could be implemented [i.e., hirelings=T1, goblins=T2, ponies=AutoTier, allowing each type of amenity to be used for user chosen tiers of resources, or even auto appropriate resources]) , b) guild hall/house list of depot priority, c) run any broker tasks (i.e., collect coin, search for items to buy within specific costs, restock craftable goods for sale [this would auto poll character specific lists obviously]), and a Character Settings tab with identical features that would override Universal Settings anytime that character runs any BJ Inventory features. Where applicable the Universal Settings' tasks could poll from the Character Settings details to discern what items it wants/keeps on/from broker.</p>
Prestige - Inventory - Bug #1867 (New): Destroy Excess Materialhttp://forge.isxgames.com/issues/18672017-03-14T17:06:11Zjgarza00jgarza00@aol.com
<p>Until Amadeus corrects the scripted ability to zone into other houses and guild halls, BJ Inventory has to potential to overflow your inventory with excess material while auto stocking your guild hall's depots. Also, in the event you haven't converted your Pack Pony into a "rare only pony" if you're trying to stock up on a particular rare, you will inevitably overflow your toons since BJ Inventory currently cannot "destroy excess material."</p>
Quest Bot 3.00 BETA - Feature - Enhancement #1850 (New): QuestBot: Quest_Journal_Info - Populate ...http://forge.isxgames.com/issues/18502017-02-25T03:09:47Zsrassicyfeverr@gmail.com
<p>For the Quest_Journal_Info, Populate Parameter 3 with the current list of quest in your Quest Journal that are not completed. This will allow less typos when creating these task steps and allow for a better user experience when generating the Task Files.</p>
BJScripts - Bug #1680 (New): bjinventory 1.63 : salvaging wrong itemshttp://forge.isxgames.com/issues/16802016-07-28T18:00:57Zblammoblammo@dohboys.com
<p>I have a BJ Inventory "Salvage all bag 1" runlist I've been using for months, hadn't tried bj inventory since the 'no items appearing' fix.. tried it today, and it salvaged items out of ALL bags, including some items I can't replace now. :(</p>
<p>set up as: Step 1: |Salvage| Step 2: |All| Step 3: |@All| Parameter1: |1| Parameter 2: |TRUE| Parameter 3: |1| Parameter 4: |110|</p>
<p>that should salvage everything it can, from bag 1.</p>
<p>The first one I noticed was the Yothshaval Ring from bag 5. :(</p>
<p>I also noticed it got some armor pieces from bag 4.</p>
<p>Screenshot attached, couple of items to note:</p>
<p>Sszra Ring of Flames - Says 1:06, is in fact 5:06</p>
<p>Home Uniform Mani - Says 1:07, is visible in 2:07</p>
<p>Gnostics Elixir - says 1:09, visible in 1:12</p>
BJScripts - Bug #1392 (New): bj inventory not going back to guild while in raid instancehttp://forge.isxgames.com/issues/13922015-04-30T16:25:03ZKicksomedougstinson@gmail.com
<p>When using bj inventory for harvesting goblin and Call to GH=|TRUE| it doesn't call back if the character is in a raid. It seems to work if I'm elsewhere.</p>
<p>If I select a tier to harvest, it doesn't seem to end the script, but maybe just logs out and goes to the next character.</p>
<p>It looks like when I select "Enable the auto selection of Harvest Tier and ignore any number placed in the boxes above." It will end the script.</p>
<p>The message I get is:<br>
I am not in a guild hall and there are no guildhalls around me. Ending script.<br>
<br>
Endining BJInventory Script</p>
<p>I tried this on multiple chars who were in the raid instance, they have harvested before with no problem. I manually recalled to home, then ran the script and it instantly recalled to guild hall.</p>
<p>It typically attempts to call back to guild hall.</p>
BJScripts - Bug #1360 (Feedback Required): Bug with Inventoryhttp://forge.isxgames.com/issues/13602015-03-11T19:25:39Zrasterfalaris@hotmail.com
<p>I have the following error with the inventory Price match function. </p>
<p>It is pricing the items in the "Legend's Display Case" Capacity 30, broker fee reduction says 25%.</p>
<p>The script will unlist everything for sale there and then not relist them due to the error shown below. </p>
<p>Item Number: 18 of 19<br>
ItemName: wind elemental core<br>
MyBrokerItemPrice: 380000.000000 // MyBrokerItemMerchantValue: 0.070000<br>
17:15:35: Unlisting wind elemental core in order to price match.<br>
BrokerItemBasePrice: 437500.000000 // BrokerItemCommisionPrice: 481250.000000 // BrokerItemCommisionFee: 10.00%<br>
17:15:36: ERROR: My Broker Commission Fee is 15%. This number should not be possible. Report this error to bjcasey.</p>