isxGames Forge: Issueshttp://forge.isxgames.com/http://forge.isxgames.com/themes/PurpleMine2/favicon/favicon.ico?15950532282024-03-04T23:59:09ZisxGames Forge
Redmine ISXEQ2 - Bug #2271 (New): eq2window .IsVisible crashhttp://forge.isxgames.com/issues/22712024-03-04T23:59:09ZKannkorKannkor@ogregaming.com
<p>Example: ${EQ2UIPage[Popup,ZoneTeleporter].IsVisible}</p>
<p> </p>
<p>This one is a bit tricky, because it doesn't happen all the time. I have spent hours debugging to try to narrow this issue down.</p>
<p>The zone teleporter window is the window that pops up after you click a zone object (such as trying to zone into some where), and there is a list of options for you to zone into. Such as to run a solo zone, you may get a pop up giving you options:<br>
"Zone name [solo]"</p>
<p>"Zone name [heroic]"</p>
<p> </p>
<p>It seems to happen more often, but I don't think exclusively, if you have ever changed characters without reloading your session. IE: You logged in Kannkor, then /camp, or /camp Kannk2.</p>
<p>In my script (because it outputs to a file every thing it's doing with timestamps).</p>
<p>It does an Actor[name]:DoubleClick to initiate the zoning process.</p>
<p>It waits 5 seconds to see if you are zoning (EQ2.Zoning).<br>
If you are not, it then checks to see if the zone teleporter window is visible -> ${EQ2UIPage[Popup,ZoneTeleporter].IsVisible}. That can cause a crash, but some times it works.</p>
<p>If you're able to have a peak at what the .isvisible check does to see if there's any additional validation checks you could do?</p>
<p>Here is the full code of what I am doing for that check, but it crashes on the .IsVisible</p>
<p> if ${EQ2.Zoning} || !${Me.Name(exists)}</p>
<p> return FALSE</p>
<p> </p>
<p> if !${EQ2UIPage[Popup,ZoneTeleporter](exists)}</p>
<p> return FALSE</p>
<p> </p>
<p> if !${EQ2UIPage[Popup,ZoneTeleporter].IsVisible}</p>
<p> return FALSE</p>
<p> </p>
ISXEQ2 - Feature - Enhancement #2264 (New): adornment item / toiteminfohttp://forge.isxgames.com/issues/22642024-01-07T20:03:28ZKannkorKannkor@ogregaming.com
<p>For adornments ( ${Me.Equipment[primary].Adornment[1]} ) - is there item or iteminfo available for these?</p>
ISXEQ2 - Bug #2263 (New): Crash when clicking entries in eq2uipage singleuseresearcher windowhttp://forge.isxgames.com/issues/22632024-01-05T05:16:54ZKannkorKannkor@ogregaming.com
<p><a class="external" href="https://cdn.discordapp.com/attachments/550454120520351745/1192697630128611348/image.png?ex=65aa053">https://cdn.discordapp.com/attachments/550454120520351745/1192697630128611348/image.png?ex=65aa053</a></p>
<p> </p>
<p>Requirements: A toon with expansion access to Ballads of Zimara. The toon must have completed the adventure (and maybe the tradeskill) signature lines as well as the side quests.</p>
<p>Zone: Splendor Sky Aerie</p>
<p>Loc: 364.279480,286.726044,937.676453</p>
<p> </p>
<p>NPC: (There's a bunch of them in a line if you need additional to test with, but the easiest one to test with is) Researcher Strigiformes. He only has 3 things in his research, so it's much less data.</p>
<p> </p>
<p>XML file: eq2ui_mainhud_singleuseresearcher.xml</p>
<p> </p>
<p>In this file, the page that contains all the information is:</p>
<p>SingleUseResearcher.ResearcherPage.Items.ScrollPage</p>
<p>It follows this format</p>
<p>Template information at the top (children 1-6)</p>
<p>1 -> Icon (row icon)<br>
2 -> Text (row item name)<br>
3 -> Icon (row icon2)<br>
4 -> Icon (row icon3)<br>
5 -> Text (row cost)<br>
6 -> Image (row selection)</p>
<p> </p>
<p>Then the following order happens:</p>
<p>Children: 7-9: Text (row cost) - in order, entry 1-3</p>
<p>Children: 10-12: Icon (row icon) - same order</p>
<p>Children: 13-15: Icon (row icon2) - same order</p>
<p>Children: 16-18: Icon (row icon3) - same order</p>
<p>Children: 19-21: Text (row item name) - same order</p>
<p>Children: 22-24: Image (row selection) - same order</p>
<p> </p>
<p>When I manually select entry 1 vs entry 3, the only difference is the Image Opacity changes from 0 to 1 and 1 to 0, depending on which is selected.</p>
<p>When I :LeftClick any of these, the entire game crashes.</p>
<p> </p>
ISXEVE - Feature - New #2221 (In Progress): Allow the interaction with Planetary Interaction UI.http://forge.isxgames.com/issues/22212022-11-04T01:41:22ZNoobbotter
<p>This would require a few new things.</p>
<p> </p>
<p>1. The ability to open the window (from the POCO Entity)</p>
<p>2. The ability to move items from your ships Cargo into the POCO</p>
<p>3. The ability to select the relevant Launchpad from the dropdown.</p>
<p>4. The ability to move items from the POCO to the launch pads (in the POCO Window)</p>
<p>5. The ability to click the transfer button (can probably be done with existing Button interfaces)</p>
<p>6. The ability to move items from the POCO to your ship's cargo.</p>
<p> </p>
<p> </p>
<p>This would be a Strech, but would be amazing if we could - Open the PI window, View Planet, select Extractor Heads Select "Start" (don't try and make it so we can interact with the planet/setup, just want to be able to restart extractor heads)</p>
<p> </p>
<p> </p>
<p>Given that PI is a passive form of income, If we added this, any character tht bots could increase thier income with this. If we can add the above, i will write and release publically a PI Bot. for factory planets (the main idea) and extraction of P1 (If we can do the stretch above)</p>
ISXEVE - Bug #2191 (Feedback Required): Energy weapon range update delay when switching ammos.http://forge.isxgames.com/issues/21912021-12-22T07:12:26Zsmokemonkey
<p>code example:</p>
<p>if ${This.Charge(exists)} && ${This.Charge.Type.Equal[${shortRangeAmmo}]}</p>
<p> {</p>
<p> ; Memorize the short range ammo range.</p>
<p> ; _shortRangeAmmoRange:Set[${Utility.Max[${_shortRangeAmmoRange}, ${This.Range}]}]</p>
<p> }</p>
<p> </p>
<p>Even after the current ammo is already switched from long to short, there is a short period of time that the turret range still returns the long ammo range, so I cached the wrong range for short range ammo.</p>
ISXEVE - Bug #2190 (Feedback Required): Entity[id]:GetCargo does not work with wrecks while it wo...http://forge.isxgames.com/issues/21902021-12-22T07:08:27Zsmokemonkey
<p>Also, EVEWindow[Inventory]:LootAll method won't work for wrecks while it works for cargo containers.</p>
<p>Trying to press the 'loot all' button on the inventory window has the same issue.</p>
ISXEVE - Bug #2189 (In Progress): Entity.IsAbandoned does not work with Cargo Container and Wreck...http://forge.isxgames.com/issues/21892021-12-22T07:06:24Zsmokemonkey
<p>you won't be able to get .IsAbandoned attribute of a wreck or a cargo container. I heard it works with drones, but I believe it should also work with wrecks.</p>
ISXEVE - Bug #2188 (Feedback Required): ExplosionRadius and ExplosionVelocity returns NULL for mi...http://forge.isxgames.com/issues/21882021-12-22T07:03:56Zsmokemonkey
<p>I tested with torpedo and failed to get these 2 attributes, but MaxFlightTime and MissileVelocity is retrieved correctly.</p>
ISXEVE - Bug #2187 (Feedback Required): CurrentCharges returns 0 for energy weapons when crystal ...http://forge.isxgames.com/issues/21872021-12-22T07:02:18Zsmokemonkey
<p>load crystal and call module.CurrentCharges, you get 0 instead of 1</p>
ISXEVE - Bug #2186 (Feedback Required): Item.BasePrice is returning 0http://forge.isxgames.com/issues/21862021-12-22T06:59:32ZsmokemonkeyISXEQ2 - Bug #2172 (New): Actor.Effect[query freezes the instance (crash)http://forge.isxgames.com/issues/21722021-04-21T18:16:13ZKannkorKannkor@ogregaming.com
<p>PM me on discord if you need any additional information.</p>
<p>In the code below, just target something that has an effect (I used an NPC inside of a zone that has a detrimental out of combat, but you can use any actor, such as another player)</p>
<p> </p>
<p>variable int64 MobID=${Target.ID}</p>
<p> variable int iCounter=0</p>
<p> </p>
<p> for ( iCounter:Set[1]; ${iCounter} <= ${Actor[id,${MobID}].NumEffects} ; iCounter:Inc )</p>
<p> {</p>
<p> echo MainIconID: ${Actor[id,${MobID}].Effect[${iCounter}].MainIconID}</p>
<p> }</p>
<p> ; Results: MainIconID: 696</p>
<p> ; Above works, now lets try with query</p>
<p> wait 10</p>
<p> </p>
<p> ; This line will freeze the session.</p>
<p> echo ${Actor[id,${MobID}].Effect[query,MainIconID = 696]}</p>
ISXEVE - Feature - Enhancement #2168 (New): t3 destroyers tactical modshttp://forge.isxgames.com/issues/21682021-02-24T23:21:05Znazarik
<p>t3 destroyers has 3 tacticals mods.</p>
<p>i need functionality for change it. t 3 destroyes good shipfor farm in fraction wars space</p>
<p><img alt="" src="/system/rich/rich_files/rich_files/000/000/056/original/1.png"></p>
ISXEQ2 - Bug #2155 (New): Oddities with ${Me.IsRunning} and ${Me.IsWalking}http://forge.isxgames.com/issues/21552020-08-15T06:16:19Zrawflerawfle@gmail.com
<p>The functions appear to be hitting a bit of a hiccup; logging into a character, and starting auto run (numlock by default) and then entering echo ${Me.IsRunning} Will report FALSE, if you are actually running, but TRUE if you are walking. Using the same example, ${IsWalking} will report FALSE whether you are walking, or running (shift+r by default to toggle 'walk'). </p>
<p>Easiest summary is that ${Me.IsWalking} is currently nonfunctional (always reports FALSE) - And ${Me.IsRunning} only reports TRUE, if you are actually walking. </p>
ISXEVE - Feature - New #1251 (Feedback Required): Bookmark Copy featurehttp://forge.isxgames.com/issues/12512014-10-27T10:30:30Zgregzmxrender@gmail.com
<p>As many of us has a lot of alts we need to copy quite a few bookmarks at times. Due to the heavy restrictions put in place by CCP you can only copy 10 bookmarks at a time. Having a feature in ISXEVE that would copy the bookmarks for you would be a perfect feature addition to ISXEVE in my personal opinion. It will still take time, but the manual labour would be drastically reduced.</p>
<p>Today you need to highlight the bookmarks (aka 'Locations') in your 'People & Places' and drag them to the hangar or container of your choice. You have to rinse & repeat until you have copied them all. Doing this for 1000s of bookmarks for X number of alts will make you pull your hair and have a few Zanax.</p>
ISXEVE - Bug #1215 (Feedback Required): Item:GetInsuranceQuotes not workinghttp://forge.isxgames.com/issues/12152014-10-12T14:29:52Zrogeruk
<div class="wiki">
<p>SXEVE: Warning - Unknown container type (collection) specified<br>
nsurance Quotes for xxxxxx's Tornado 4310<br>
Platinum Cost: NULL<br>
lose and re-open the insurance window, and the ship should now<br>
esting of method Item:Insure completed in 1.500000 seconds</p>
<p> </p>
<p>Using the below script:</p>
<pre>
function main()
{
variable int StartTime = ${Script.RunningTime}
variable int EndTime
declarevariable HangarShips index:item script
variable collection:float Quotes
EVE:Execute[OpenShipHangar]
wait 15
Me.Station:GetHangarShips[HangarShips]
echo "Me.Station:GetHangarShips returned ${HangarShips.Used} ships"
variable int i
for (i:Set[1]; ${i} <= ${HangarShips.Used}; i:Inc)
{
if ${HangarShips.Get[${i}].TypeID} == 4310
{
HangarShips.Get[${i}]:GetInsuranceQuotes[Quotes]
echo "Insurance Quotes for ${HangarShips.Get[${i}].Name} ${HangarShips.Get[${i}].TypeID}"
echo " " Platinum Cost: ${Quotes.Element["Platinum"]}
HangarShips.Get[${i}]:Insure[${Quotes.Element["Platinum"]}]
}
}
echo "Close and re-open the insurance window, and the ship should now be insured"
EndTime:Set[${Script.RunningTime}]
echo "Testing of method Item:Insure completed in ${Math.Calc[(${EndTime}-${StartTime}) / 1000]} seconds"
}</pre>
</div>
ISXEVE - Feature - New #1200 (In Progress): Contract supporthttp://forge.isxgames.com/issues/12002014-09-30T15:21:43Zdraupnerdmal0807@yahoo.com
<p>It'd be great if ISXEVE supported creating contracts.</p>
ISXEVE - Feature - Enhancement #1176 (Feedback Required): Epic Arc Mission Supporthttp://forge.isxgames.com/issues/11762014-09-19T16:10:24ZStealthysupport@stealthsoftware.net
<p>Currently, no AgentMission members return useful data for Epic Arc missions.</p>
<p>It would be very beneficial if they did.</p>